Another rant from me again.
So I will start of by saying that marines are not a bad addition along with boarding. However I think kmc already stated that it is not a focus of the game which I agree with.
Now we have a small problem with oversupply of marines and unfulfilled demand for critical jobs like engineers bridge staff and munitions technicians.
So I joined server yesterday with round 3 minutes in and there is 5-6 marines and no bridge staff and no engineers and pair of MTs.
So I join in as bridge staff and proceed to CIC where capitan is trying to sort stuff out. More times go by and few more marines join in and still no engineers. So of course ship didn’t even move from the spot and we might be 20 minutes in or something. So there I am on bridge as power goes out guns aren’t loaded, engine isn’t started, FTL unspooled and what do I hear on comms ? 10 marines yelling to combat jump that they are bored waiting in dropship for 10 minutes.
Then there are marines who think they became a master chief demanding access and stuff individually every marine for him self.
Marines should act in groups and stay in groups .
When I play MT every 30 seconds there is marines trying to get to hangar usually by means of destroying the window so I go open door for them just for next marine to come 10 after doing same shit or the same marine trying to get out.
Marines think they should just get hangar access ( and armory probably) I think they should just move as group so MT can just open doors for them once for whole group not every guy when its convenient for him. ( Also the space suits MTs have magically disappear with marine sightings nearby).
Rename marines to recruit or meatshield which reflects their mental capabilities more accurately and prevents newbies from thinking they became certified Rambo.
Give marines an away missions like being an ERT for some friendly ship or station overrun with cult or blob.
Limit marines by number or until crucial jobs get filled I write this even if I dont really think it is a solution or that it will be ever a thing.
Or what I think is , in my humble opinion, good idea is to give Bidge a console that can give marine squads temporary assignments, objectives stuff they need to be done and access required.
For example combat is some time away so we wont be boarding but we are low on engineers or MT. So capitan or bridge staff goes to console and gives squad A a job to start reactor and gives them engineers access ( that will be removed after the job is done). Or squad B goes to prepack shells that later sole MT can load during combat when marines are away.
This would give marines something to do other then tiding while they wait for boarding and it would help new players learn other jobs.
I know XO can do this to some degree but I think he has to give access one by one breaking squad cohesion. Also you dont always have XO and by placing it to cic ( and managing whole squads
not individuals)you can give gunner bridge staff something to do while out of combat like managing, coordinating and monitoring on cameras, of the marines squads making sure they have stuff to do and things that need to be done are done while making sure they dont abuse the extra access.
While I dont want to be kill joy for marines I dont want them to be dead weight ship carries around until we release them to do their hunting.
Edit: About that console to give objectives and access to squads would work remotely so the whole squad doesn’t need to crowd cic and can move from one job to next while their objective and access gets changed unlike XO that has to put their card in his console to change it.
Edit2: I just saw Ansome addressed some of my points in #talkpoints on discord.