Proper atmos fix for damage control

All I am asking for is that Atmos properly deals with pressure that is super high and heat that is super high and lowers them to levels that the crew can survive in.

Would make damage control less of a pain for engineering.

I think the logical or realistic event to come from this
Is an explosion
The nearby rooms may be completely destroyed and potentially exposed to space, but at least the pressure is gone

One thing you could do at the start of the round is to build a lot of heat exchange pipes in space connected to the waste loop. That way, all the hot air sucked in by scrubbers are always cooled before put back into the loop.

Your other method is to turn off the waste filter so the hot air doesn’t get into the supply loop.

Also don’t forget that atmos foam exist.

There are multiple methods of dealing with this, but not usually enough engineers. “Less of a pain” doesnt come into it- its easy, but we usually lack the personnel or time. For giggles, I’ll list what needs to happen for most effective methods, followed by less effective methods that still work.

  1. AI/Engi turns off all atmos to the room (or at least the scrubbers) DO NOT VENT THE ROOM TO SPACE WITH AN RCD IF IT IS NOT ALREADY VENTED, YOU NEED THE PRESSURE TO CARRY THE TEMPERATURE AWAY This is step 1, always, if engineering hasn’t pre-constructed anything in the following step 2 methods.

2A: Construct additional thermomachines set to coolers on the scrubber piping along with a volume pump for better efficiency- (higher grade ones are better, but if you dont have the components, just construct more).

2B. Construct heat exchange piping in space with a set of valves to cut it off from the scrubber network for use if the network gets too hot/high pressure. (less effective than 2A, as it is less controlled, but it has the benefits of not requiring any materials, as RPDs are magic)

2C. Construct a heat exchange network in the overheated room, connected to a thermomachine set to a cooler, and fill with gas (very effective, but limited to a single area, and possible for non engineers to control. takes some time to build)

2D. Upgraded space heaters (portable, and may be set to cool instead, but requires a battery and at least T3 components to be reasonably effective without mass numbers, these boards can be made at science as well, only requiring the base knowledge of machine construction to make)

2E. Atmosbots (actually the most effective for mass atmosphere stabilization shy of method 2A, these are at the bottom of the list only because they dont deal well with rooms that hit plasma-fire temperatures, it also has the perk of not requiring engineers or engineering supplies to do so)

  1. If you used 2A or 2B, turn atmos in the room back on. If you used 2C-2E, wait to do so until the temperature has been stabilized.

  2. Construct/upgrade the thermomachine on the supply network to regulate the output temperature if the scrubbers to overheated areas did not get shut off in time to prevent overheat of the nitrogen/oxygen tanks.

Note- Temperature and pressure are directly related in damage control. If a room is very hot, it WILL BE high pressure unless vented to space. You need the pressure to carry the temperature away. venting the space is less effective (or completely ineffective) than simply isolating the space and using any of the methods listed in step 2.

you forgot one

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1 only applies to ships without BS gas miners or nobody has set up atmosbots. If you vent a room into space and seal it up again it would be replaced with fresh distro air.

Also you forgot the fastest thing : ATMOS foam in the atmos tech suit storage. the atmos foam stabilizes the atmos tile that it is on. Just make sure you are hitting all corners or else the the pockets of hot air will make you redo everything.