Item name: Security Collar
Equipment slot: Neck
Item Requirements: 70% Iron 20% glass 10% gold. (I’m not sure of the exact material requirements it would need, but something where officers don’t slap these on every prisoner that exists)
Use: Restricting prisoners to a certain area, such as their department. Alerts security if they break restriction. A (possible) other option besides the permabrig, may also be useful in punishments like forced labor.
How to use: Use a security level ID (Security Officer level. Perhaps Warden level.) to unlock the interface, then set the accessible areas by clicking it while it’s in your hand. Place it on prisoner, bring him to the restriction area, then use an ID on it again to lock it shut. (It may be worth making a ‘Internals Toggle’-like action on the “Other player inventory menu”. EX: “Neck: [Security Collar] [Unlock]”)
Emag use: Unlocks and destroys.
Description: A tight fitting grey collar. It has a small panel in the front and latches in the back.
Immediately after entering an area which is not defined in the collar settings, the collar should start to audibly count down from 5, stating something like “Warning! You are entering a non-authorized area! You have 5 seconds to retreat.”
If the prisoner does not retreat into the defined area, it will alert security over the radio. Something like “Alert! [prisoner name] has breached restriction at [current location]!”
I believe this would be a good way for security to people productive, while also keeping them under arrest. I do not, however, think this would be a good idea during group antagonists (cult, revolutionary, etc), major emergencies (several hull breaches, engine explosion, blob, etc), or severe crimes (Bombing, Murder, Sabotage, execution-level crimes, etc) Some good examples would be for: Theft, Major Trespass, assault, dereliction of duty and more.
The goal of this item is to keep players active in the game, without removing them from it, (Such as a replacement for permabrig, in certain situations) or stopping security from doing their job.
Perhaps for an syndicate version, I have three ideas. (Might be around 20 TC? I have no idea, 99% I’m not a traitor.)
1, A basic timer, counts down from 60 or so seconds and detonates, completely decapitating the wearer and violently flinging their head across the room several tiles.
2, A Fallout: New Vegas sort of style, going near intercoms or other radio equipment causes the timer to count down.
3, A slave collar, opening the cover will allow you to set a code and frequency. Has a 50/50 chance of gibbing your head or decapitating you in the fashion of the first idea when detonated. (Any other way is also fine, this is just an Idea)
(I apologize if anything is unclear, this is my first post on this fourm. I just thought it’d be nice to contribute <3)