Since NSV has actually flyable ships and not just shuttles, there could be traitor objectives to
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Fly the ship to a specific system. Only Syndicate controlled systems eligible? Any Syndicate controlled systems, not a specific one?
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Deliver resources or theft objectives to the syndicate. (Too similar to the first one?)
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Make sure only traitors are alive and free when achieving the first one. (too difficult?)
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Make sure the ship gets destroyed. (Potentially lame.)
Not directly ship related objective:
- Replace cargo with nefarious item. Either something given to the traitor at round start or something they need to produce. Bomb would be ideal but probably too difficult to check for in code. Could lead to faction it was delivered to becoming hostile.
Any other ideas?
I potentially may be able and motivated to code ideas that I like and get maintainer approval.